Issue and request overview

Share your thoughts and ideas about Mordheim: City of the Damned
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MasterN
Posts: 82
Joined: 16 January 2016, 10:49

Issue and request overview

Postby MasterN » 23 January 2016, 16:56

Hi guys'n'girls...

As I hate redundancy where it's not necessary, I'd like to compile every single open issue and request.
May help new arrivals and devs alike to check what's already (or still) on the table. I'll try to find the oldest post in which an issue is mentioned, and link the issue to it. If you think this is of any use, please help by mentioning mistakes I've make and things I've missed.
If an issue has an official comment of being mentioned to the devs, it will not show up here as it has already been dealt with!


Issues:

00. First of all on AI issues (so... I will not mention issues and requests regarding AI, but the following comment is important):
First of, I'd like to clarify the situation regarding the AI. While we have no plans on making a "Hard Mode AI", we do plan on applying fixes to the current AI to make it better in the long run.
00. RNG issues (won't post any as well. The easiest solution is to simply show all rates on combat screen.)

01. load times too long Fixed as of FR-Patch 3!
(Alencon » 25 Nov 2015, 07:34) viewtopic.php?f=74&t=1666

02. Spread the icons a bit further apart in the character sheet
(Evan_ » 28 Nov 2015, 11:10 ) viewtopic.php?f=74&t=1704

03. Issues with difficulty scaling and method of implementation Will not change!/Fixed!
(Alencon » 25 Nov 2015, 07:34) viewtopic.php?f=74&t=1666

04. Issues with mission objective being mostly rout or kill the enemy
(Alencon » 25 Nov 2015, 07:34) viewtopic.php?f=74&t=1666

05. Indicating non usable items in warband inventory
(Alencon » 25 Nov 2015, 07:34) viewtopic.php?f=74&t=1666

06. Fleeing causes issues in close quarters, as it is outside players control
(hroch » 27 Nov 2015, 12:33 ) viewtopic.php?f=74&t=1692

07. Issues with camera movement
(hroch » 27 Nov 2015, 12:54 ) viewtopic.php?f=74&t=1694

08. Exit Game from warband screen as well as from main screen
(Talmorgoth » 28 Nov 2015, 01:18 ) viewtopic.php?f=74&t=1700

09. Let characters on the field have the ability to drop/exchange items
(Urothar » 02 Dec 2015, 18:25 ) viewtopic.php?f=74&t=1733

10. Item use and final loot operation after enemy rout ("Marked for Death") Will not change!/Fixed!
(Urothar » 02 Dec 2015, 18:25 ) viewtopic.php?f=74&t=1733

11. (not sure if issue) Ambush range ring won't work on Onslaught and prowl stances
(Twahn » 04 Dec 2015, 02:59 ) viewtopic.php?f=74&t=1761

12. Negative aspect "free dodge" kills off parry stance and may turn into a bonus instead with daredevil skill
(lodadilo » 18 Dec 2015, 02:56 ) viewtopic.php?f=74&t=1895

13. Make range of charge visible
(DarkZany » 18 Dec 2015, 10:30 ) viewtopic.php?f=74&t=1896

14. Turn orders keep getting switched around between characters with same initiative value DURING a turn
(DarkZany » 18 Dec 2015, 10:30 ) viewtopic.php?f=74&t=1896

15. Any-time voluntary rout
(Jay » 26 Nov 2015, 19:31 ) viewtopic.php?f=74&t=1677

16. Make charge interceptable
(MasterN » 20 Jan 2016, 01:09 ) viewtopic.php?f=65&t=2037

17. One handed ranged weapons
(Twahn » 05 Dec 2015, 04:47 ) viewtopic.php?f=74&t=1775



Requests:

01. Save and replay skirmishes for analysis.
(hroch » 27 Nov 2015, 12:38 ) viewtopic.php?f=74&t=1693

02. Multiplayer overhaul (mostly co-op)
(Kamandi » 26 Dec 2015, 10:26 ) viewtopic.php?f=74&t=1936

03. Inventory fill level indicator
(SkunkDave » 10 Jan 2016, 05:46 ) viewtopic.php?f=74&t=2009

04. Option to have a warbands entire game without impressives
(Alencon » 13 Dec 2015, 04:56 ) viewtopic.php?f=74&t=1843

05. Animation for characters in stances
(hroch » 14 Dec 2015, 20:38 ) viewtopic.php?f=74&t=1858

06. Having scouts reveal enemy race / expected deploy areas / demons
(hroch » 13 Dec 2015, 17:37 ) viewtopic.php?f=74&t=1847

07. Parry/dodge overhaul
(Blitzconfusion » 17 Dec 2015, 19:56 ) viewtopic.php?f=74&t=1890

08. Chose gender for some races
(evolvingk » 29 Dec 2015, 19:45 ) viewtopic.php?f=74&t=1960

09. Deploy from map
(Evan_ » 28 Nov 2015, 11:10 ) viewtopic.php?f=74&t=1704

10. Items getting rotated out of market
(juegos777 » 15 Dec 2015, 00:51 ) viewtopic.php?f=74&t=1859

11. Make a new Passive skill that allows a Ranged attack to be better able to hit melee fighters engaged in melee
(DarkZany » 18 Dec 2015, 10:30 ) viewtopic.php?f=74&t=1896

12. Better in-game explanation of game mechanics
(DarkZany » 18 Dec 2015, 10:30 ) viewtopic.php?f=74&t=1896

13. Give option to disable certain animations
(SkunkDave » 10 Jan 2016, 05:46 ) viewtopic.php?f=74&t=2009

14. Offer more skins for characters
(SkunkDave » 10 Jan 2016, 05:46 ) viewtopic.php?f=74&t=2009

15. Changes to discourage turtling in multiplayer
(MANoob » 13 Jan 2016, 00:16 ) viewtopic.php?f=74&t=2018

16. Rebalancing and close combat removal of spellcasting
(MANoob » 12 Jan 2016, 23:54 ) viewtopic.php?f=74&t=2017

17. Veteran system / warband leveling system overhaul
(MasterN » 20 Jan 2016, 01:09 ) viewtopic.php?f=65&t=2037

18. More in-game control options over keyboard-commands
(MasterN » 20 Jan 2016, 01:09 ) viewtopic.php?f=65&t=2037

19. More than one campaign per race
(MasterN » 20 Jan 2016, 01:09 ) viewtopic.php?f=65&t=2037

20. Stealth mechanic (view and detection range modifiers)
(MasterN » 20 Jan 2016, 01:09 ) viewtopic.php?f=65&t=2037

21. Mutual pause in online matches
(BigMuuk » 31 Jan 2016, 16:45 ) viewtopic.php?f=65&t=2072&p=11663#p11663
Last edited by MasterN on 11 February 2016, 22:01, edited 3 times in total.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: Issue and request overview

Postby Urothar » 23 January 2016, 17:40

Thanks for taking the effort of consolidating the list.

I do not have time to go through all now, but feedback on what I know directly:

Issue 15 - solved with "save and quit"
Issue 10 - I did not find the post, but in a post in "general discussion" or "feedback" Drildgen answered that it is a tactical challenge to have everything settled before the game ends (e.g. taking tokens of OOA-enemies),... So nothing will change there...

User avatar
MasterN
Posts: 82
Joined: 16 January 2016, 10:49

Re: Issue and request overview

Postby MasterN » 23 January 2016, 17:53

Thanks for taking the effort of consolidating the list.

I do not have time to go through all now, but feedback on what I know directly:

Issue 15 - solved with "save and quit"
Issue 10 - I did not find the post, but in a post in "general discussion" or "feedback" Drildgen answered that it is a tactical challenge to have everything settled before the game ends (e.g. taking tokens of OOA-enemies),... So nothing will change there...
Thank you for your quick reply.
Issue 10 edited.

Issue 15 however is a bit tricky.
Seriously, cant quit a game without having half you'r crew to die or have permanent injuries ?
That sounds exactly like you have to watch at least half your warband go OOA, before you can rout. Thus I think, that his primary intention was to rout out of a hopeless situation, rather than to "save+quit" and watch them getting hurt later. This is something I can relate to, since it happened to me as well. If it's not a link to his thread, I'd simply link to my thread, because I think that a voluntary rout should be a tactical solution. Especially if the only way to end a scenario remains the enemy rout.


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