Merc Campaign feedback after changes

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Blitzconfusion
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Joined: 12 August 2015, 07:33

Merc Campaign feedback after changes

Postby Blitzconfusion » 11 December 2015, 10:47

As you know, the Mercenary Missions 1,3 and 2,2 were altered lately; no new demons and inactive Merga respectively.

I'm sorry to say, but went from extremely hard to trivial now.

Library is an semi-early Mission (and a logistic nightmare), so perhaps it is fine now, but personally I'd have the Cult start to get in after most or all demons are banished. It was too extreme a place even for Cultists when the Demons were around, but them gone I can see the place becoming quite alluring to them. It is their day dream come true. Forbidden knowledge! Power!

Merga being a piece of scenery until you can beat her is too easy.
While Merga spanking you from turn 2 onward was maybe too brutal, I suggest that, instead of her activating after all Monoliths are dealed with, she would become active after the first Monolith has been deactivated. You're actually disrupting her ritual now after all, and I can see her not approving of that. And gameplay-wise started deactivation means that most opposition has already been dealed with.

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