Revamping the deployment as you envision it would demand a lot of refactoring on a couple features that we have already nailed plus it also involves quite a lot of development time that we cannot afford at the moment. Like we have mentioned before, we're a very small team working on this title and we do not have endless resources. Therefore, we need to make some decisions sometimes that are not universally acclaimed by the players but they are necessary so we don't dig ourselves too deep in over-refactoring.I am very sorry to hear that you consider deployment as finished. From my perspective, it is very painful but sill important. It should not be so difficult to allow player to pick position by mouse-click or drag&drop in strategy view in addition to current solution. Those can exist together.
And honestly, automatic deployments are like automatic battles in Age of Wonders - saves your time when you have clear upper hand. But you loosing tactic aspect of the game + you downgraded AoW into Civilization.
With the last patch, we have revamped the loot distribution for victorious Warbands:I am convinced that impossibility to loot enemies makes no sense from both game mechanics and "fluff" point of view. If you found it technically difficult, then you can try some workaround - Allow victorious model free loot action regardless of distance and circles of other friendly (not enemy,they should still block) models. This can represent how victor ripped off some trademark items (all that trinkets and stuff) from his foe during fatal blow.
This represents exactly what you ask for. You are rewarded a certain amount of loot and wyrdstones remaining on the battlefield at the end of the battle. This feature is the workaround you are speaking of. As I have mentioned before on these forums, completing secondary objectives, particularly Marked for Death, should be part of your main strategy and you should plan your moves accordingly.
- The Mission Rewards percentage automatically gathered after battle will now be based on your Warriors that are not Out of Action at the end of the fight. The changes will go as follow:
- -Normal: 4% per warrior alive
-Hard: 5% per warrior alive
-Brutal: 6% per warrior alive
-Deadly: 7% per warrior alive
With all these topics clarified, I would just like to say that we are not saying we will NEVER consider improving these features. We simply have no plans on changing them in the near future, but if we decide to change or revamp one of them, we will communicate our intentions via Patch Previews or other announcements. In the meantime, please do posts your ideas and constructive criticism about features you think needs improvements. We always read and we soak all the information you guys are giving us!