All weapon types in game have fixed extra effects, mutations included. However mutated clubs and blades have misplaced properties from each other.
Mace Weapon - Hit chance +4%
Sword Weapon - Critical hit chance +2%
Extra Limb Mace Mutation - Increase hit chances by 10%
Extra Limb Blade Mutation - Increase melee crit chances by 5%
Mutated Mace (Crusher, Smasher) - Increase Crit chances by 4% [Misplaced]
Mutated Sword (Slicer, Piercer) - Increase Hit chances by 4% [Misplaced]
This is the place to go when you want to report a bug that you encountered while playing Mordheim: City of the Damned.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 4 guests