Release Notes - Patch #7 - Quick Fixes

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Release Notes - Patch #7 - Quick Fixes

Postby Drildgen » 22 June 2016, 17:38

Hello everyone,

With the latest patch, we reported a known issue that could possibly prevent you from reloading a game saved during a mission.
We found the source of the problem and managed to fix it.

- We have also fixed the issue on the Zealot that would make his torso disappear.
- It should no longer be possible to equip consumable items on the Witch Hunter Executioner.

The version of the game has been pushed to
We are very sorry for the inconvenience.

Special Note
Please note that due to this fix, if you had a combat save before the fix, it will be removed and your Warband will be send back to its hideout, without any consequences.

How to help us
If you find any bugs or need some technical help, please refer to the thread "READ FIRST - Problems loading/launching the game", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you experience a game breaking bug, such as a crash to desktop, please make a post in the Bug report section, and also send your output log and a copy of your combat log, found in your Steam install directory:
- Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
- Steam\SteamApps\common\mordheim\combat.log

Email these logs to logs at and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned
Good hunting in the streets of Mordheim!


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