Release Notes - FULL RELEASE

All the information you need to know about our patches and updates.
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Release Notes - FULL RELEASE

Postby Drildgen » 19 November 2015, 17:15

Hello Everyone,

Rogue Factor and Focus Home Interactive are proud to present you the full release of Mordheim: City of the Damned!
After a tremendous year in Early Access and with the help of our amazing community of players, we have finally reached the last step toward one of our greatest and proudest achievement.

Here is a list of all the latest updates that come with this version (

  • - Up to 7 Languages available to play the game: English, Français, Deutsch, Español, Italiano, Polski, Русский

    - Unlocked progression to Rank 10 for Warriors and Warbands (max rank)

    - Unlocked story missions of Act 2

    - Added the introduction video for Mordheim: City of the Damned!

    - Voice over for Prologue and Epilogue of Story missions have been added

    - It will now be possible to select a Morale threshold for PvP matches. Be aware that once this threshold is reached, a Morale check will trigger

    - In Skirmish missions, we added a Rating restriction field when creating a lobby

    - Added multiple sound FX and narrator lines during missions and in the menus

    - New musics for all bosses
General Fixes
  • - Fixed the opacity of Quest Helpers to make them more visible in all maps

    - The Tiring debuff effect has been reduced from -20% to -15%

    - The Dual Wield debuff effect has been reduced from -30% to -25%

    - Fixed a quest FX that was not placed properly in the second mission of the Mercenaries

    - Changed the starting position of the Chaos Ogre in Mercenaries Story mission 4

    - When a caster suffers from the curse “Smite” or “Tzeentch’s Wrath”, during the next injury roll it can only get one of the following results:

    -- Amnesia
    -- Trauma
    -- Deep Wound
    -- Full Recovery
    -- Near Death

    - Fixed an issue in Tutorial 2 where the keys to cycle between targets were displaying A & D instead of Q & E

    - Modified the text for the achievements about looting Chests. It will now properly indicate you must search Loot Points

    - A message has been added on Round start to let Player know that Out of Action warriors dragged themselves away from the battlefield, thus taking their weapons with them

    - It is now possible to view the Injury Tab while training skills and spells

    - We’ve split the Buff and Debuff panels in two different panels instead of being on the same one

    - Repositioned the Offense and Strategy Points and grouped them 2 by 2 to improve their visibility

    - Moved the Hired Sword list in the Reserve panel and specified it was View Only (no hired swords can be hired from there)

    - Fixed multiple assets issues with LODs and materials

    - Fixed buff animation not playing on the Bloodletter

    - Updated all shouting sounds for all Warriors and Daemons

    - Changed references to "Campaign" in the Main Menu to "Warband"

    - Fixed issues with the attack camera

    - Multiple miscellaneous bugfixes and tweaks

Known Issues

Because the game is still in development, some issues remain and could not be fixed in this version or have been discovered since its release. This is a list of the known issues we are aware of so far:
  • - 32Bit version: We are reintroducing the 32Bit version of the game as we manage to optimize multiple assets. However, this version is still erratic and we keep on working on it to try reaching a better stability.

    - Loading might still be long: We've been working on optimizing the loading time in the previous patch and manage to get good results but there's still room for improvement. We've added a tiny animation at the bottom right corner of the screen to show you the loading is still happening and the game's not freeze.

    - Using the mouse in GUI with higher screen resolution: We would recommend not to play the game with a screen resolution higher than 1920x1080 as some GUI asset might become difficult to click.
How to help us

As usual, if you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do not post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.
If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt

Email this log to logs at and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this release and we want to reassure you that we will still keep an eye, and be active on the forums for the following weeks.
Thank you all for your support during this year and watch out for the next great things to come in Mordheim: City of the Damned!
Good hunting in the streets of Mordheim!


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Re: Release Notes - FULL RELEASE

Postby Morjax » 19 November 2015, 17:47

Aww yisss!

Today marks the 1 year anniversary of Mordheim's early access, and the 1 year anniversary of my Youtube channel: My first videos were made because I NEEDED TO SHARE MORDHEIM WITH THE PLANET.

(but don't go watch my first videos; srsly they were awful. Watch some new ones instead)

I'd like to give a big thanks to the RF team for all their hard work. Mordheim, the tabletop is near and dear to my heart, and I appreciate all the blood, sweat and tears that you've all put into this game. ... mgvM8QxyQE

Last edited by Morjax on 20 November 2015, 15:32, edited 1 time in total.

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Joined: 04 September 2015, 21:22

Re: Release Notes - FULL RELEASE

Postby Orkhan » 20 November 2015, 09:24

Excellent work, keep it up!

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Joined: 08 July 2015, 11:47

Re: Release Notes - FULL RELEASE

Postby Astralwyrm » 20 November 2015, 11:09

Great work =D timefor me to start up a fresh Skaven warband!

Posts: 11
Joined: 07 February 2015, 20:52

Re: Release Notes - FULL RELEASE

Postby Umgrasch » 20 November 2015, 13:13

really great work, i love it, all my respect for you creating this game! But where are the goodies for the early Access guys like me? :oops: ;) :D

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