Post #8 - Crypt Horror reveal!

General discussion with other Mordheim: City of the Damned players.
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Post #8 - Crypt Horror reveal!

Postby Drildgen » 20 October 2016, 15:05

For this Thursday, we’re bringing in the big monstrosities and presenting the Impressive Crypt Horror!

Hulking monstrosities, the fiendish crypt horrors are rare ghoulish creatures that share the loathsome appetites of their smaller kin. Far larger and stronger than their grave-haunting kin, these abominations provoke a supernatural terror in all but the stoutest hearts. The sight of a crypt horror gnawing on old bones while perched upon a tombstone has sent many a mortal screaming into the night.
07_CryptHorror_01x copie.png
Initial Weapon Set:
  • Set 1: Great Hammer
  • Set 2: Nothing
Equipment Proficiency:
  • Melee: Axe, Dagger, Hammer, Mace, Spear, Great Axe, Great Hammer.
  • Range: None.
  • Armours: Cloth Armour, Pendant, Amulet.
07_CryptHorror_02x copie.png
  • Unwavering: Immune to All Alone, Fear, and Terror tests.
  • Last stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
  • Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15%, but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions.
  • Impressive: Immune to 'Tiring' effects
Initial skills:
  • Terror: Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.
Next post tomorrow, stay tuned!

Invade the streets of Mordheim with the Undead Warband DLC, coming late October!
Good hunting in the streets of Mordheim!


Posts: 11
Joined: 04 January 2015, 19:45

Re: Post #8 - Crypt Horror reveal!

Postby Echtel » 21 October 2016, 06:44

Very well done on both the ghoul and this big guy.

Only one thing: I really think they all should use bracers instead of weapons and attack with their claws, like the possessed and chaos spawn do

Posts: 18
Joined: 21 January 2015, 20:08

Re: Post #8 - Crypt Horror reveal!

Postby Smokey » 21 October 2016, 15:17

He does look like a ravenous beast. I do agree with the above but if all weapons look as if they were bones scavenged from a crypt I could see it working character wise.

Posts: 3
Joined: 19 May 2016, 18:43

Re: Post #8 - Crypt Horror reveal!

Postby Telamoont » 20 November 2016, 09:56

Claw attack with poison damage debuff.

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