Heavy Archer

Discuss about the Cult of the Possessed warriors, builds, skills, equipment, strategy and more!
Astralwyrm
Posts: 256
Joined: 08 July 2015, 11:47

Heavy Archer

Postby Astralwyrm » 15 December 2015, 21:17

Now before someone tries to explain to me how this idea is stupid or that brethren are useless; lets just throw all that out in this thread, for the sake of brainstorming and broadening our horizons.

I'm looking to try to build a brethren in heavy armour. Any suggestions that will get the most of it and their overwatch bonus? It's mostly going to be used against AI for now anyway.

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Jisur
Posts: 95
Joined: 28 October 2015, 18:02

Re: Heavy Archer

Postby Jisur » 15 December 2015, 22:36

As archers would preferably stay out of melee altogether I fail to see the heavy armor do anything except limit their mobility.

If you are making melee brethren then it is another story :)

Astralwyrm
Posts: 256
Joined: 08 July 2015, 11:47

Re: Heavy Archer

Postby Astralwyrm » 15 December 2015, 22:41

I was thinking Overwatch to start with and then quickdraw into a melee weapon when needed. Seems a waste of the brethren if i don't atleast use overwatch somehow. Maybe flee would work also if it was more reliable than it is now. Or am i putting too much importance onto a henchman's native skill?

Since i'm pretty early into my Chaos warband my 1 brethren i have at the moment is running a bow and hammer with cloth. He was holding his own against a verminkin.

Azmodeus
Posts: 4
Joined: 15 December 2015, 23:25

Re: Heavy Archer

Postby Azmodeus » 16 December 2015, 00:29

Heavy armor Brethren are certainly viable. I've run with them for a while in combination with a greataxe and axe/shield secondary. While their hit chance isn't the greatest you can offset that problem by using Insult and enchanting weapon skill on your armor. That said most would still rather take a Dark Soul instead for more damage, more hit and more wounds. Comparing the two:

Brethren:
+Disengage
+More Crit

Dark Soul
+More Wounds
+More Damage
+Greater Hit Chance

Melee Henchman Build:
Armor Proficient (+1 Movement when wearing heavy armor)
Shield Specialist (+5% Melee Resistance and Parry Chance)
Awareness (+5% Melee Resistance)
Knowledge: Mordheim (+1 Movement)
Insult (-10% Target Melee Resistance)
Kidney Strike (-15% Target Melee Resistance if melee attack hits)
Strong Blow (A Melee Attack with +50% Damage, -20% Target Chance to Parry this attack)
Stats: Max Strength, dump in toughness/Need 6 in Leadership, 9 in Intelligence and 9 in Alertness, dump in preferred/Max Weapon Skill, dump in Accuracy

The Dark Soul will survive longer and hit harder but the Brethren can run (sometimes, AI likes to corner you so disengage can't be used). That said both are tanky as fuck. They can easily survive a 2vs1 and maybe even 3vs1 to await back-up. Especially if combined with an epic Iron enchant on your shield for a combined 60% damage reduction.

A hybrid build (main range/off melee) is a bit harder though. Brethren really are about the most shitty range characters in the game. Going crit is really your only option to get some damage out of him and that will cripple any melee off spec with him. The biggest problem is that range needs a lot of range resistance reduction to become truly viable, your base chance to hit anyone is crap and someone equipped with a shield will laugh at your arrows. Next to that the range weapons of the Cult are rather weak, unfortunately, and extra hit chance in overwatch is not really going to help much. It can be done though.

There are three builds I can somewhat recommended when going range. You either go with high hit or high numbers.

High Hit Brethren:
Bullseye (+10% extra hit chance when using aimed shot, 30% in total)
Quick Reload (-1SP for reloading)
Trick Shooter (+5% Range Resistance bypass)
Eagle Eyes (+5% Armor Absorption bypass)
Stats: Max toughness, dump in agility/Max Alertness, dump in preferred/Max Ballistics, dump in accuracy

High Number Brethren:
Overhead (+5% Ranged Hit Chance when higher then target)
Quick Reload (-1SP for reloading)
Trick Shooter (+5% Range Resistance bypass)
Eagle Eyes (+5% Armor Absorption bypass) or Armor Proficient (+1 Movement when wearing heavy armor)
Introspection (Convert 3SP into 1OP)
Stats: Max Toughness, dump in agility/+6 in Intelligence, Max Alertness/Max Ballistics, dump in accuracy

Alt - High Number Brethren
Overhead (+5% Ranged Hit Chance when higher then target)
Quick Reload (-1SP for reloading)
Trick Shooter (+5% Range Resistance bypass)
Eagle Eyes (+5% Armor Absorption bypass) or Armor Proficient (+1 Movement when wearing heavy armor)
Adrenaline Rush (Convert 30 wounds into 1OP)
Exploit Positioning (Reduced Target's Ranged Resistance by 10%, costs 3SP)
Stats: Max Toughness, dump in agility/+3 in Intelligence, Max Alertness, dump in preferred/Max Ballistics, dump in accuracy

High Numbers builds give you three attacks at the cost of either hit chance or wounds, while high hit gives you two attacks that will have a 95% hit chance at high level even against shield opponents. For your weapon take Bow at first and switch to Short Bow with the High Hit build when you feel comfortable, never switch when using the high numbers build.

And to complete it all, a hybrid built:

Hybrid Brethren:
Bullseye (+10% extra hit chance when using aimed shot, 30% in total)
Quick Reload (-1SP for reloading)
Trick Shooter (+5% Range Resistance bypass)
Shield Specialist (+5% Melee Resistance and Parry Chance)
Insult (-10% Target Melee Resistance)
Kidney Strike (-15% Target Melee Resistance if melee attack hits)
Strong Blow (A Melee Attack with +50% Damage, -20% Target Chance to Parry this attack)
Stats: Max Toughness, Max Strength, dump in agility/+3 in Leadership, Max Alertness, dump in preferred/Max Ballistics, dump in weapon skill

While fun to play with the lack of crit in the hybrid built means you will be switching to melee more often then not. That said it isn't the worst build in the world.

Hope I helped a bit and have fun =)

Simcc

Re: Heavy Archer

Postby Simcc » 04 July 2016, 06:41

My brethren do use heavy armor. Here is how I set them up.

Heavy armor
Bow - first weapon
2 handed axe - second weapon
Pendant
Dodge oriented skills

I usually stick him in the position where it's the center of the battle and over watch him. So enemy will rush him seeing he is only a weak archer. When engage in melee switch to heavy weapons. It works as most henchmen will be killed by him 1v1. And to bait a hero or leader he is the bait while my heroes is waiting behind to support when the pish bits the bait. Marked for death battle I find this bait very useful.


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