My Warband, the “Griffon Claws”

Discuss about the Sisters of Sigmar warriors, builds, skills, equipment, strategy and more!
User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

My Warband, the “Griffon Claws”

Postby Urothar » 02 December 2015, 19:29

In this thread I would like to tell you about my Sisters Warband and discuss with you what I have chosen as characters, their equipment, skills and spells, and what tactics I use.

One comment up front, I do not think I will start tournaments and mostly play vs. AI.

General introduction and strategy
I am a defensive player, so I try to minimize damage to my warband and take everyone home alive and unhurt. That is also why I like the Sisters of Sigmar.

I also think that damage avoidance is the most important part of the game. So I go very high on parrying. All characters that have shields (most) gain web of steel and passive skills to improve parry chance.
Also, they come in armor and I give them high crit resistance.

In the game I always see that I get my team quickly to the same spot on the map as the Sisters of Sigmar work best in close groups. So I can use Sigmar's Might and Healing Circle with my three casters to support the whole group.

Warband Setup
My full warband is as follows (status December 2nd, 2015)
1 Sigmarite Matriach (10)
viewtopic.php?f=60&t=1736#p10143
1 Sister Supirior (10)
viewtopic.php?f=60&t=1736#p10145
1 Sigmar Purifier (10)
viewtopic.php?f=60&t=1736#p10144
1 Maiden of Sigmar (9)
viewtopic.php?f=60&t=1736#p10675
6 Sisters as Henchgirls (9,8,8,8,4,3)
viewtopic.php?f=60&t=1736#p10083
When the third hero was available I hired an Augur; did not really know what she was excelling at after a few missions. One mission she got a bad injury, but just after that mission my impressive slot became available, so I fired the Augur and started a Maiden of Sigmar. I also lost one Henchgirl to an injury (-1 OP) and started two new Henchgirls later (also to have an additional one). The new girls I use in the random missions to level them up; usually they stay behind.
I also often use smaller groups with just 5 or 6 characters for random missions.
Last edited by Urothar on 13 December 2015, 13:27, edited 3 times in total.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: My Warband, the “Griffon Claws”

Postby Urothar » 02 December 2015, 19:30

Henchgirls
I chose the Sisters as my Henchgirls, just because they go to a max of 15 Weapon Skill, while the Novice Henchgirl only has a max of 10.

UPDATED FOR LEVEL 10 HERE:
viewtopic.php?f=60&t=1736&start=10#p11373

Stats
In Martial group I only increase Weapon Skill until the maximum is reached, just to increase parry chance.
In Physical group I ran Toughness to 6, then Strength to 6 to get the additional item slot, then Toughness to max and then the rest to Strength. Climb and leap was not often important in my missions up to now, although sometimes I laugh hard when a Sister is failing climb three times in a row...
In Mental group I ran Alertness to the max at first, and then increase Leadership ignoring Intelligence.

Skills
At level 8 I have given them the following skills:
Web of Steel – for two parrying attempts
Flash Parry – to increase parry chance
Shield Specialist – to increase parry chance (and melee resistance)
Armor Proficient – to decrease movement modifier from heavy armor
I will have 6 additional skill points at lvl 10, but I have not yet decided on that.

Equipment
All of my Henchgirls have heavy armor, helmet and shield. I also tend to use hammers, as they have the highest damage. Because my tactic is so much on damage avoidance including healing I do not care about the timing; I might as well go last (hammer has -10 ini) and hit the enemy fighter later in the turn.

Tactic
Well, I use my Henchgirls to get the enemies into close-combat and keep them there. I try to make a big fight somewhere on the map where my spells (Healing Circle, Sigmar's Might) have a high impact. I always try to keep some space so that another character that does more damage can move in to support my Henchgirls in a 1-to-1 fight to take the enemy out.
Very nice is the total of 5 OP combined with Web of Steel and a high parrying chance. After a successful parry the counter attack costs one less OP – so each Henchgirl has two attacks in her turn and then an additional attack after parrying. These three attacks combined with the high damage stat of the hammer can also do something to an enemy.
Last edited by Urothar on 09 January 2016, 11:12, edited 1 time in total.

Twahn
Posts: 178
Joined: 20 November 2014, 22:49

Re: My Warband, the “Griffon Claws”

Postby Twahn » 03 December 2015, 08:01

Cool write up man. Sounds like a solid crew.

My greatest solo warband is a mercenary crew that runs a very similar parry heavy setup so I certainly know your joy (the mercenary captain can even counter attack with 0 OP! Yay! ;) ).

I think you're doing yourself out of an opportunity though not taking novices. I personally think they're stronger than sisters and they're greatest strength is one that fits your mantra perfectly; damage avoidance.
They might not have great weapon skill but they do have great agility and a passive skill that buffs their dodge every time they hit someone.
Parry is useless against an opponent with armbands, which you'll encounter in chaos and skaven warbands and some of the campaign missions (heavily). It's very nice to have some dodge heavy fighters to take the brunt from these guys and there's no reason why novices couldn't slot into your warband seemlessly.
If you don't want them, of course, don't have them. But I recommend them highly. :)

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: My Warband, the “Griffon Claws”

Postby Urothar » 03 December 2015, 16:42

Yes, the enemies that ignore parry are an important topic for my warband; more in the description of the other characters.

I only have two chars with dodge / defensive stance; but as my leader also has high armor and high crit resistance I can also put her into this fight and see that I heal her in between.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: My Warband, the “Griffon Claws”

Postby Urothar » 03 December 2015, 16:44

Sigmarite Matriarch

My leader and main tank with very high parry chance and three parrying attempts.

Stats
In Martial Group I went to max 19 Weapon Skill as soon as possible.
In Mental Group I increased to Intelligence 15 for the spells, Leadership 18 and Alertness 11 (I think I had one book with 3 points here for her).
In Physical Group I wanted to increase crit resistance to maximum, so I went to Toughness 15. Strength is up to 9, Agility stayed at 3.

Skills
Again I increased parry as much as possible. At the moment she has
Flash Parry (2)
Shield Specialist (1)
Resilient (1) – to increase crit resistance
Web of Steel (2)
At lvl 10 she still has 14 skill points left – I need some more money...
I am not sure what to additionally train yet – maybe Devotion to decrease Divine Wrath, maybe Armor Proficient or Knowledge Mordheim to increase movement. Also an active skill to use SP in close-combat would be interesting.

Spells
As I am so much into defensive play I focused on Healing Circle (2) first. I still have 8 spell points and I am not sure if I should go to lvl to on Sigmar's Might and Comet of Sigmar, or also learn Hearts of the Gryphon, which would be interesting as support.

Equipment
Heavy armor, helmet and shield are already in purple quality (no enchantment though); weapon (Sigmarite Hammer) is still blue. I will stick to a single-handed weapon of course, some kind of hammer I think.

Tactic
Well, she is a tank that can parry. So I will try to avoid enemies that do not allow parry and in a 1-to-1 combat I will leave 2 OP for counters after successful parry. I also have two buff spells for the whole warband, so I will try to position her in a good spot. Also, I will see that she can disengage from close-combat to bring her somewhere else, so I will not engage her directly next to walls etc.
Yes, she is slow, so in deployment I see that I put her up front. Also, in my first turn I often use For Sigmar on her.
Her resistances are crit 25 and melee 42, her parry chance is 116%.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: My Warband, the “Griffon Claws”

Postby Urothar » 03 December 2015, 16:45

Sigmar's Purifier

A very good allrounder; I also play her defensively with shield and Web of Steel.

Stats
In Martial Group she has maximum weapon skill, of course.
In Mental Group I got her to Intelligence 15, then boosted Leadership to 10.
In Physical Group she has Strength and Toughness at maximum.

Skills
Web of Steel (2)
Devotion (2) – to decrease Divine Wrath chance
Resilient (1) – for increase crit resistance
Knowledge Mordheim (1) – for increased movement
I still have 14 points left at the moment and not yet decided.

Spells
I have Comet of Sigmar (2) and Healing Circle (2) with 6 spell points left; but I have not decided what to do.

Equipment
She has pendant, light armor and shield all in purple quality without enchantments. Her weapon is still blue, Sigmarite Warhammer would of course be nice in purple quality.

Tactic
She is a main supporter. Her parry chance is at 88% at the moment, so she is not as good as my leader. I use her primarily as long-range damage dealer and of course for her healing. But in close-combat with 9 OP she can also do some damage; I try to use her to finish enemies so that she is not stuck in close-combat. Like my leader I want to not position her next to a wall, so I can disengage from an enemy to support somewhere else if required.
Nice thing about her is her skill Unsettling Charge that breaks enemy stances; it is not easy to use, but by using delay on her or on other warriors this can be very effective.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Re: My Warband, the “Griffon Claws”

Postby Urothar » 03 December 2015, 16:46

Sister Superior

One of my damage dealers; she also has high dodge chance, so she tanks enemies that ignore parry. Also, she can do great support with For Sigmar to increase movement of other characters.

Stats
In Martial Group she has Weapon Skill 12 and Accuracy 10.
In Mental Group I increase Alertness to maximum 16 and Leadership and Intelligence to 9 each, so I can learn certain skills.
In Physical Group she has Agility 10 (max), Toughness 13 and Strength 6. I wanted higher crit resistance, although this gives her lower damage output and parry avoid.

Skills
She needs to dodge – so that is a focus. Also I wanted her to charge in from higher distance.
Swift Charge (1) – to improve the charge damage (at 9 OP with two-handed weapon not very useful at the moment; but at 9 OP she can do the Swift Charge, attack a second time and then disengage again which is sometimes a very interesting option)
Prayer of Swiftness (1) – to dramatically increase her dodge chance and use SP in close-combat
Sidestep (1) – of course
Bull Charge (1) – to increase her charge distance
Knowledge Tactics (1) – to increase dodge chance
Avoid (1) – to increase dodge chance
She still has 16 Skill Points to spent.
Main problem for her is of course, that she only has 10 agility; she would need an additional 5 points to get to Sidestep (2)...

Equipment
She has purple helmet and blue clothing (for the higher dodge chance; if I increase dodge even more with skills, then I will switch to light armor). She uses a two-handed purple Great Hammer of Luck for high damage with the enchantment of +20% crit resistance, which I think is very important for her.

Tactic
In first turn I often use her to boost the movement of other (slower) characters. Then I use her as damage dealer and to finish off enemies that are already in close-combat. When possible I try to avoid attack that the enemy still can parry/dodge; so the use of delay may pay out. With her high crit resistance (33%) due to the Luck enchantment I let her take some damage in a fight and then heal her again with my three healers.
In close-combat I use 2 SP for Prayer of Swiftness and then 4 SP for Sidestep.

MrPyro
Posts: 56
Joined: 19 October 2015, 20:09

Re: My Warband, the “Griffon Claws”

Postby MrPyro » 03 December 2015, 23:38

Always interesting seeing another person's take on the warband.

As some suggestion for the Matriarch, I've found a combination of Mastered Warcry and Mastered Sigmar's Might to be a powerful combination if you can get the Matriarch next to a few of your henches (both the same range, which is also the range on Healing Circle). You end up giving +40% damage output to anybody near you with that combo.

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

The Griffon Claws are in mourning

Postby Urothar » 13 December 2015, 13:10

Recently our Purifier Armina Scholz has been taken from us after a mission against the forces of Chaos in the accursed city of Mordheim. She was of highest level and had always been a great support for the Griffon Claws.

She was overwhelmed by a Possessed and a Mutant, who attacked her from both sides. After she was unconscious she was carried back to our shelter to treat her wounds, which did not look very grave. She started to speak in some bad dreams, but no one could make out what she was saying; after a few hours whispering she was dead. We suspect the Chaos warriors to have used some poison or evil magic, but unfortunately she was the best to investigate such a wound and we did not have enough expertise.

The body was burnt to avoid any spread of evil. The Griffon Claws asked for a substitute for her, knowing that a new team purifier would need to learn a lot until she could fully replace Armina.


*****

After 10+ missions without any character put OOA I lost my lvl 10 purifier in a fight where her Web of Steel did not help her at all. She did not have any extra open wounds, but in the mission report I got the message she was just dead! After that incident I again have 10+ missions without anybode OOA; so that was really bad luck... Or the game is increasing the severeness of injuries if a warband has only few...

I could hire a new purifier lvl 2, but it will take some time (and money) to level her up...

User avatar
Urothar
Posts: 35
Joined: 13 July 2015, 20:06

Maiden of Sigmar

Postby Urothar » 13 December 2015, 13:26

Maiden of Sigmar

The is the Impressive of my Warband and of course her main task is high damage to opponents. She will go after enemy Impressives and parry-ignoring warriors. She also supports the group (e.g. with the healing spell).

Stats
In Martial Group I increased Weapon Skill and Accuracy both at the same time (I think I spent a book with 3 points here).
In Mental Group I increased Alertness first, then Intelligence and the rest went into Leadership.
In Physical Group I wanted to increase crit resistance to maximum, so I went to Toughness max. Second is Strength, in Agility I did not invest a single point.

Skills
I use Defensive Stance (2) on her; so I do not use any skill to increase dodge/parry chance.
I also gave her
Devotion (2)
Armour Proficient (2)
Knowledge Mordheim (1)
At lvl 9 she has 8 skill points left at the moment; she will get Knowledge Mordheim (2), and then I will see. Perhaps further increase Melee Resistance, or skills that increase her damage. Also perhaps something to use SP in close-combat ...

Spells
I increased Healing Circle (2), but nothing else yet. Have 4 spell points left on lvl 9 at the moment.

Equipment
She wears heavy armor and helmet and I gave her two flails. One reason is that these were the first purple weapons available, but also they increase her initiative.

Tactic
She goes after the most dangerous enemies or helps out in other combats. If there is a chance to free another character for combat I do that. Also the healing circle is very helpful as support.


Return to “Sisters of Sigmar”

Who is online

Users browsing this forum: No registered users and 1 guest

cron