About the sisters of Sigmar

Discuss about the Sisters of Sigmar warriors, builds, skills, equipment, strategy and more!
prag
Posts: 46
Joined: 30 October 2015, 22:22

Re: About the sisters of Sigmar

Postby prag » 02 December 2015, 16:42

My Sisters Warband is just a few matches from being lvl 10 across the board and I have yet to find a way to use the Augur successfully. I see the theory that she could be a scout/gatherer but she can't win 1on1 with anything if she gets caught. (Also, it bugs me that shes barefoot and the audio of her walking sounds like shes in combat boots)

I'm very heavy armor/shield oriented with this warband so I primarily use Sisters over Novices - I like the additional Weapon Skill and Strength on the Sisters and the Novices better mobility and dodge passive skill doesn't help much if you put them in heavy armor using parry/web of steel.

MrPyro
Posts: 56
Joined: 19 October 2015, 20:09

Re: About the sisters of Sigmar

Postby MrPyro » 02 December 2015, 23:35

I use sisters and novices, with a 3:2 mix in favour of sisters.

Sisters I use as tanks; high Strength and Toughness, high weapon skill, heavy armour. Novices can't get toughness or weapon skill as high as sisters.

Guest

Re: About the sisters of Sigmar

Postby Guest » 03 December 2015, 13:37

Thank for these returns.

I use novices with the same tactics : Heavy armor and shield, gluing(?) adversary and using heroes and maiden to make the difference.
By the way, the two use the same weapons and skills.

Martial :
Novice starts with 35% parry versus 16% for the sisters.
Of course, sisters could have more weapon skills (15 vs 10).
This signifies 5*3% = 15% more chance to parry, too low for compensate the startup value.
OK, sisters touch more often, this 15%, but do also less damage, 6% less.

With 12 martial points, a sister goes from 4 to 15 in weapon skill and 3 to 4 in accuracy skill.
During the same time, a novice goes from 4 to 10 and 3 to 9 in accuracy.
This means 15% more chance for doing a critical...

Physical :
With 15 physical points, a sister goes from 3 to 9-10 in strength and from 3 to 11-12 in toughness.
Novices have got 17 physical points, going from 3 to 12 in strength and from 3 to 10 in toughness. The last point is "lost" in agility, puts this one to 6 (sisters have 3). Just in case you have to dodge...

Mental :
Sisters have 18 points : Leadership 4 to 12, Alertness 3 to 12, and the last in Intelligence (to resist stun).
Novices with 16 points : Leadership 3 to 9-10, Alertness 3 to 12-13.
The true drawback of the novices who have 4% less in all test...

So finally, I chose novices.
With this, you have a prettier pair of leg...

prag
Posts: 46
Joined: 30 October 2015, 22:22

Re: About the sisters of Sigmar

Postby prag » 03 December 2015, 17:30

Thanks for laying those number out. I currently use 3 Sisters 2 Novices but was considering moving to all Sisters as it bugs me that the novices base skill is completely wasted when parrying. For the most part I notice very little practical difference between them though.

CyronBregan
Posts: 3
Joined: 20 December 2014, 16:30

Re: About the sisters of Sigmar

Postby CyronBregan » 04 December 2015, 02:07

I see it another way, u guyz see all of it as damage dealers and pure tanking 1v1 winners. u can't go wrong going all in heavy armor and parry style gameplay but u have to see the bigger picture here. For example: Chaos mutant and possessed are both able to hit and ignore target's parry so u defintly want some dodgers. Augur and novices are the classes that make u buy some time locking impressives so they don't go ravage ur crew.

Also consider novice hero promoted, with his skills that increase dodge on each hit combined with mastery Sidestep.... U got urself a master dodger locking an impressive for a few round. Easy to do vs AI and certainly a pain in the ass vs another player who did not expect his impressive to be locked up and taking too long to dish this evader out. But don't send it alone, always make sure this one is not reachable by other guyz.

drenzul
Posts: 187
Joined: 29 September 2015, 12:19

Re: About the sisters of Sigmar

Postby drenzul » 04 December 2015, 12:10

Thats what your impressive is for.

You wouldn't want to put even a dodge specced henchman in combat with an impressive if you can avoid it, even in groups. They can get 1-turned. They aren't going to hold up an impressive for more than 3 turns as an absolute maximum.

I use my dual-wielding impressive to go and hold up enemies like that, if there are two (only chaos can have this), then I'll gank one while my impressive holds up whichever I can't kill in one turn.

You need a strong dodge type but multiples are pretty much just extras rather than required.

Most impressive also have some way of reducing enemy parry/dodge chances for exactly this reason as well.

MiniaAr
Posts: 110
Joined: 17 October 2014, 08:41

Re: About the sisters of Sigmar

Postby MiniaAr » 04 December 2015, 17:21

Augur can have some use as a ambush breaker, fast runner/looter or mage incapaciter.

MrPyro
Posts: 56
Joined: 19 October 2015, 20:09

Re: About the sisters of Sigmar

Postby MrPyro » 04 December 2015, 23:02

Thank for these returns.

I use novices with the same tactics : Heavy armor and shield, gluing(?) adversary and using heroes and maiden to make the difference.
By the way, the two use the same weapons and skills.

Martial :
Novice starts with 35% parry versus 16% for the sisters.
Of course, sisters could have more weapon skills (15 vs 10).
This signifies 5*3% = 15% more chance to parry, too low for compensate the startup value.
OK, sisters touch more often, this 15%, but do also less damage, 6% less.

With 12 martial points, a sister goes from 4 to 15 in weapon skill and 3 to 4 in accuracy skill.
During the same time, a novice goes from 4 to 10 and 3 to 9 in accuracy.
This means 15% more chance for doing a critical...

Physical :
With 15 physical points, a sister goes from 3 to 9-10 in strength and from 3 to 11-12 in toughness.
Novices have got 17 physical points, going from 3 to 12 in strength and from 3 to 10 in toughness. The last point is "lost" in agility, puts this one to 6 (sisters have 3). Just in case you have to dodge...

Mental :
Sisters have 18 points : Leadership 4 to 12, Alertness 3 to 12, and the last in Intelligence (to resist stun).
Novices with 16 points : Leadership 3 to 9-10, Alertness 3 to 12-13.
The true drawback of the novices who have 4% less in all test...

So finally, I chose novices.
With this, you have a prettier pair of leg...
Novice starts with 26% Parry to the sister's 16%, but the only reason for that is the shield that the novice starts with. They both have the same starting WS.

Parry chance goes up by 4% per WS, not 3, so the difference in max parry is 20%. On the other hand increase in hit chance is only +10% for those 5 points in WS (2% per WS).

You can absolutely run Novices as tanky hardhitters like the Sisters; in my opinion they'll be slightly less good due to lower Toughness and Parry, but their slightly harder hitting probably compensates. It's more that it seems a waste of that huge Agility maximum to not invest in it.

Going max Agility (15) and max WS (10) gives 25% melee resist and 75% Dodge before skills or equipment. You can then get Avoid, Prayer of Swiftness and Sidestep and have some dodging champions, or Shield Specialist and find yourself a nice shield and get insane melee resist (my best is currently 57%), and then maybe Defensive stance on top.

Also, having a couple of high agility units means you've got somebody to pass those Climb checks. I swear some missions I've had units take more damage from falling than combat.

Beneathar
Posts: 17
Joined: 14 November 2015, 18:03

Re: About the sisters of Sigmar

Postby Beneathar » 12 January 2016, 14:10

The Augur isnt that bad.

Shes a very good dodge-tank wich can get very High dodge chances, make her really tough, and with that can use two one handed weapons to deal really good damage.

In addition, with her very good initiative, she can explore traps for the warband when she passes the way before any other character, making her even more useful (while i simply never use perception with other characters)

The possibility to increase movement a bit (really, i never would like to go across the whole map with that... its boring!) is rather useful as well in tight wyrdstone fields or to reach a chest wich you would miss by a few meters anyways.

Shes not as bad as you describe here.

Anyways, the purifier is extremely nice too (even more if you give her mastered sidestep + avoid to make her more dodgy) and definitely better than the Augur, the Augur is not bad at all. shes a very good tank as well and a real good damage dealer, so i consider her beeing equal to the sister superior, wich one you take is a matter of taste, but always consider that a tanky parry sister superior is not very good against chaos or rat ogres, because she cant parry those. In fights where you cant parry you would like to have such a dodgy tank as the Augur is (and she deals more damage than a parry sister superior), wich needs a shield to be good)

Yuarl
Posts: 12
Joined: 03 March 2016, 08:52

Re: About the sisters of Sigmar

Postby Yuarl » 21 March 2016, 16:25

The augurs skill is amazing, as you can completely avoid ambush using it. Tactically is TOO powerful (never used augur but i tried the mutation that does the same)


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