oh i did not have the energy to read after the 2 first pages but i think the movement is good as it is. you have timer if you have a problem with people taking their time.
what if you start in a building and you dont know what building. then you move around then you at a wall. you cant go back. sound like so much fun!
The place to give your feedbacks, to discuss, to submit your suggestions and ask your questions about Mordheim: City of the Damned to the Development Team.
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What you are describing is a symptom of the the real problem which is too many dead ends. If we could use a red pill to smash a door open or if there wasnt so much broken paths everywhere it wouldnt a problem at all.
To hope is to believe in the probability of an event that an individual prefer - MB
Exactly and traps are not the right solution to migitate this problem, in fact it worsens it.
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