[feedback] Traps

The place to give your feedbacks, to discuss, to submit your suggestions and ask your questions about Mordheim: City of the Damned to the Development Team.
Posts: 89
Joined: 28 January 2015, 01:03

Re: [feedback] Traps

Postby Svinto » 16 February 2015, 22:18

oh i did not have the energy to read after the 2 first pages but i think the movement is good as it is. you have timer if you have a problem with people taking their time.

what if you start in a building and you dont know what building. then you move around then you at a wall. you cant go back. sound like so much fun!

User avatar
Posts: 331
Joined: 24 December 2014, 21:19
Location: Behind you, breathing on your neck.

Re: [feedback] Traps

Postby IronTarkus » 17 February 2015, 00:05

What you are describing is a symptom of the the real problem which is too many dead ends. If we could use a red pill to smash a door open or if there wasnt so much broken paths everywhere it wouldnt a problem at all.
To hope is to believe in the probability of an event that an individual prefer - MB

Posts: 301
Joined: 25 December 2014, 14:29

Re: [feedback] Traps

Postby uddhava » 17 February 2015, 13:20

Exactly and traps are not the right solution to migitate this problem, in fact it worsens it.

Return to “Feedback & Discussions with the Devs”

Who is online

Users browsing this forum: No registered users and 6 guests