i am trying alot of different builds and like you say think of a new tactic, but haven't yet tried it.

a flee at this level of HP is a gamble i would happily take for getting a melee in my favour.

found this as a good reference for the differences

As of now, here's the rundown of SP and OP per unit type:

Leader

- Initial SP: 5

- Final SP: 7

- Initial OP: 5

- Final OP: 8

Hero type A

- Initial SP: 4

- Final SP: 6

- Initial OP: 5

- Final OP: 9

Hero type B

- Initial SP: 5

- Final SP: 7

- Initial OP: 5

- Final OP: 8

Impressive

- Initial SP: 4

- Final SP: 7

- Initial OP: 6

- Final OP: 10

Henchman

- Initial SP: 4

- Final SP: 6

- Initial OP: 3

- Final OP: 5

**hero type A** is the only one that can get 3 normal dual weild attacks in, something i found interesting but does encourage you to spend OP on other offensive skills.