Shop is there in the game menu and coming soon (well actually way down the track)
how do you want it to work?
should we have a choice of vendors in a market place? or just a single menu? i want a few
specialist vendors or general peddlers?
e.g. there be one vendor that does armor, another potions etc. or a mix of peddlers with a mix of things at varied prices and availability.
should weapons fluctuate in price? eg an average sword costs 10-15 gold
availability surely needs to be there for rare items? i love the idea i have enough to buy a hunting rifle, but there isn't any available to buy.
should availability be there for mundane and common items too?
eg a vendor has only 1 average sword (13gc)for sale but also 2 good ones (31gc). i wanted to buy 3 average ones with 50gc
we know there will be 3 grades of armor and weapons (average, good & fine) and only the highest (fine) can ever be given an enchantment.
how should weapon grade spread the price difference?
do you want an image of a slimey fat merchant, or skaven etc in the menu?, to personify the guy we are being ripped off by
give Guy England some more work he has done brilliantly with the dark feel of mordheim already.
should there be the ability to haggle? but also haggle too much and there is a chance the vendor charges you more?
there has been some brief mention of
i hypothesise it will also influence this area too.Wyrdstones smuggling mechanic to improve faction favor across different factions.
my theory: there is 8 factions to win the favour of.
you can push for favors intermittently and each time it pushes you down a track to gain a bonuses that can also stack.
one faction provides a 5% discount on purchased items, each favour
another makes new recruits cheaper
another gives new recruits a small amount of free xp at purchase.
one makes enchantment cheaper
another buffs the price you are able to sell items for so make more money off stuff you steal or loot from the ruins.
and if you ultimately ignore a faction slowly you get debuffed in their chosen area. So if you give out 8 favors but ignore one faction it may push up the cost of buying new equipment by 2%. meaning you can ignore some factions, but in the long run you will feel their discontent.
does that make sense? do you think i'm close? what would be better? i'll get around to pestering kes on steam with it too but if we can put a few cool ideas forward before they are even released into early access it would be cool