please take a look at my wounded Henchman, he suffered like a trillion Light Wounds. All of them because he received one Critical Hit during a battle but did not fall out of action.
So basically it works like this, when you receive a critical hit you get a wound for sure.
If you get taken out of action the injury is bigger (Case 1),
but if you dont you get the Light Wound (Case 2).
I think a change is needed concerning the Light Wounds.
1. give the Character a chance on full recovery when Case 2 occurs (maybe a chance of 20% or something)
2. let Light Wounds add up, for example if a character has Case 2 but already has a Light Wound he will automatically get a Medium Wound (Chest Wound, Broken Jaw, Brain Trauma etc., not the crucial ones)
Suggestion 2 states that only one Light Wound can be active at a time, so that we dont see cases like Zarwesch Brockners.
Thank you for reading my suggestions.
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