Suggestion: four new Veteran Skills

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Blitzconfusion
Posts: 263
Joined: 12 August 2015, 07:33

Suggestion: four new Veteran Skills

Postby Blitzconfusion » 14 November 2015, 13:59

I am aware there won't be any mechanics-changes before publishing anymore. However, as this is a bit smaller (propably), I'll leave these here in case they'll strike your fancy. :geek:

Right now the Veteran Skills can be divided in two groups: Saves money or Gives stuff.
I'd like to shake things around a bit by proposing addition of following Veteran Skills:

Slave Driver: Healing times take one day less.
Slave Driver Mastery: Also at least two days long Learning times take one day less.

Rewritten: Trusted Intermediary: Wyrdstone payments arrive every other day.
--- Mastery: Wyrdstone payments arrive every day.

Death Seeker: Normal difficulty Missions will no longer appear (except Story Missions).
--- Mastery: Neither Normal nor Hard difficulty Missions will appear (except Story Missions).

We Have Reserves: Unlock and have one extra Reserve Slot (not Impressive).
--- Mastery: Unlock and have 2 extra slots instead (or 1 Impressive, as normal).

The former two would give some tools for time management.
Death Seeker would be a Hardcore Mode for this hardcore game. :D
We Have Reserves would make juggling Healing and Learning Characters easier. Of course, this is only possible if the fourth Reserve pool would fit on screen (it would on mine).
Slave Driver could, of course, be split in two Skills, but 2 day reduction would be quite powerful.
I thought about Wyrdshiner as a Skill (would make Wyrdstone Fragments worth 2 (3 with Mastery), but that might be too powerful.
EDIT: Intermediary.
Last edited by Blitzconfusion on 21 November 2015, 00:01, edited 4 times in total.

Twahn
Posts: 178
Joined: 20 November 2014, 22:49

Re: Suggestion: four new Veteran Skills

Postby Twahn » 15 November 2015, 01:16

I like death seeker, we have reserves and slave driver, but trusted intermediate (intermediary?) might be a bit overpowered, making things a little easy by removing the delay for payment on shipments. Maybe not? Dunno.
It could easily be toned down providing something like a % chance of reducing the time or similar anyway.

Good ideas. :)

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Blitzconfusion
Posts: 263
Joined: 12 August 2015, 07:33

Re: Suggestion: four new Veteran Skills

Postby Blitzconfusion » 15 November 2015, 08:05

... trusted intermediate (intermediary?) might be a bit overpowered, making things a little easy by removing the delay for payment on shipments. Maybe not? Dunno.
It could easily be toned down providing something like a % chance of reducing the time or similar anyway.

Good ideas. :)
Thanks. Glad you liked them.
About The Intermediate (intermediary? Not a native speaker on this side of screen :) ).
I thought that while it is true the lack of delay would make things easier, the actual effect is zero sum: one actually haven't got any extra from it. But yes, it might be a tad too powerful.

Twahn
Posts: 178
Joined: 20 November 2014, 22:49

Re: Suggestion: four new Veteran Skills

Postby Twahn » 16 November 2015, 06:43

Yeah, an intermediary is a middle man, which is what you're after. :)

Are warp shipments always 3 days anyway? I swear I get some earlier than that. I could be dreaming, but it seems to be variable.

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Jisur
Posts: 95
Joined: 28 October 2015, 18:02

Re: Suggestion: four new Veteran Skills

Postby Jisur » 16 November 2015, 17:11

I think shipments always arrive on pre set days no? meaning it can take between 1-4 days to arrive.

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Blitzconfusion
Posts: 263
Joined: 12 August 2015, 07:33

Re: Suggestion: four new Veteran Skills

Postby Blitzconfusion » 21 November 2015, 00:02

I think shipments always arrive on pre set days no? meaning it can take between 1-4 days to arrive.
You're absolutely correct. How embarrassing. :oops:
I'm rewriting that.


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