Post #7 - Executioner

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Post #7 - Executioner

Postby Drildgen » 15 June 2016, 14:05

Hello everyone,

On this day we have something very impressive to reveal, you guessed it, the Witch Hunters Impressive unit: The Executioner

Few sights are more terrifying than that of an Executioner approaching his victim. Selected for their massive physiques and utter remorselessness, these sinister warriors know neither pity nor mercy. Tasked to deliver final justice to the enemies of Sigmar, an Executioner becomes inured to killing, as ready to slay in cold blood as in the heat of battle. Great two-handed swords and double-headed axes are the weapons of choice for these killers, tools with which they become quite accomplished in the course of their gory trade.
Initial Weapon Set
Set 1: Great Axe
Set 2: None

Equipment Proficiency
Melee: Axe, Dagger, Hammer, Mace, Sword, Great Axe, Great Hammer, Great Sword.
Range: None.
Armours: Cloth, Light, Pendant, Amulet, Helmet.
Fire Purge: Each melee attack has 25% chances to light the enemy on fire for 2 turns, the fire damage is taken at the beginning of its turn.
Fearless: Immune to All Alone, Fear and Terror
Last Stand: This unit will never disengage or flee from melee battle, it'll fight until the end
Tiring Immunity: Immune to tiring effects.
Burning Rage: Cannot use consumable items, or the Search and Activate actions.

Initial Skills
Pyre of the Righteous: Places an effigy at a target location that can be destroyed by enemies. The effigy increases the chance to pass All Alone, Fear, Terror by 30%, and Melee and Ranged Hit chance by 10% for allies within 5 meters. Usable once every 2 turns. Not Stackable.
Come back tomorrow as we are keeping up the speed with more Witch Hunters Warband reveals along with the E3 events.

Cleanse the streets of Mordheim with the Witch Hunters Warband DLC, available June 21st 2016!
Good hunting in the streets of Mordheim!



Re: Post #7 - Executioner

Postby Guest » 21 June 2016, 04:25

Dagger, Hammer, Mace, Great Hammer don't make much sense.

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