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by Karond
13 July 2016, 07:11
Forum: Cult of the Possessed
Topic: Cult weaponry and some ideas
Replies: 5
Views: 2824

Re: Cult weaponry and some ideas

The cult had a unique weapon before the witch hunters came around; The shortbow. Maybe, but would parry be useful? You already start off with +20 dodge from the cloth that you have to wear, and you can get dodge up pretty high as opposed to parry (since you can't use a shield, parry can only go so f...
by Karond
28 June 2016, 21:08
Forum: Witch Hunters
Topic: Build Soundingboard
Replies: 15
Views: 12616

Re: Build Soundingboard

Has anyone tried running zealots as hybrid units? Their accuracy seems too garbage to be worth investing in, seems like it might be a good idea to slap a short bow in their hands for when they get too low to fight in melee or can't make it into combat. I'm running it in a league though, so I don't ...
by Karond
08 June 2016, 19:37
Forum: General Discussion
Topic: Poison/DoT and experience
Replies: 2
Views: 1373

Re: Poison/DoT and experience

The character who applied the DoT get the credit in the log, and the bonus experience point afterwards.
by Karond
30 May 2016, 10:21
Forum: Bug Report
Topic: Stuck midstairs
Replies: 8
Views: 1167

Re: Stuck midstairs

I only encountered this bug in stairs previously, up until today. Take a look :(
by Karond
29 May 2016, 22:05
Forum: General Discussion
Topic: Please add the option to deploy by clicking on map
Replies: 4
Views: 1146

Re: Please add the option to deploy by clicking on map

I absolutely agree, it's just frustrating to find the right spots.
by Karond
28 May 2016, 15:17
Forum: Sisters of Sigmar
Topic: Sisters and Smugglers
Replies: 3
Views: 3958

Re: Sisters and Smugglers

Mobility vs risk. A smuggler (or marksman hero) will probably do more damage, but gunpowder reload costs means you have to pretty stationary. That's the drawback compared with comet spamming, since then you can just cast it all and run away and hide with all SP remaining. On the other hand, no mordh...
by Karond
22 May 2016, 07:52
Forum: General Discussion
Topic: [Poll] Please implement an option to reset Veteran Skills
Replies: 18
Views: 6855

Re: [Poll] Please implement an option to reset Veteran Skill

and has nothing to do with difficulty, It has everything to do with difficulty, that's the entire basis for a change. If one could respec, then one could get all the skills that benefit you the most in the beginning then switch to more useful ones later on making the game easier. I don't know why t...
by Karond
16 May 2016, 21:43
Forum: News & Announcements
Topic: [Poll] Which Warbands do you want to see in the game ?
Replies: 477
Views: 143966

Re: [Poll] Which Warbands do you want to see in the game ?

Witch hunters is fine, it was the expected choice just like undead is the next one in line. Pistols and crazed henchmen seems like a fun combination, the flaggelant is like a dark soul mixed with a novice.What the impressive will be is also interesting. Most likely paired with sisters, as the undead...
by Karond
28 April 2016, 23:11
Forum: Cult of the Possessed
Topic: Chaos most difficult warband in the game?
Replies: 7
Views: 9622

Re: Chaos most difficult warband in the game?

I agree, having spent 200 hours total with the game I too find that the cult is more difficult than the others. It does however progress into something very powerful at the end, but it takes more time and patience due to the mutations forcing you to hire new heroes every now and then. At early level...
by Karond
28 April 2016, 22:54
Forum: Skaven of Clan Eshin
Topic: Skaven Character Builds
Replies: 14
Views: 14388

Re: Skaven Character Builds

Assassin Adept: Strength: 5 Toughness: 2 Agility: 18 Leadership: 15 Intelligence: 13 Alertness: 8 Weapon skill: 18 (use a book of training and martial grimoire here) Ballistic skill: 4 Accuracy: 15 Skills: Mastered Fatality Mastered Sidestep Mastered Avoid Mastered Weak spot Mastered Force of will ...

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